TU/e:
Eindhoven University of Technology
Department of Architecture, Building and Planning
PO Box513
5600 MB Eindhoven
The Netherlands

Corpus Vivera Architectura

Eventually an example project was designed based on an own concept and design philosophy. The design is a museum or city centre for many different citylike activities. This design is an example of using 3D Adaptable Building Skin and is on its own except for its use of the facade element. Because of limited space on one webpage, an extra page is added with impressions (e) of the design.

Philosophy and Design
The organic shape of Corpus Vivera Architectura is based on the recognizable shape of organisms and the interpretation of living beings. Nude paint art and sculptures were studied to define the concept of skin, the anatomy of humans, shapes, postures and movements as an echo from the past. Also organisms in nature, which are familiar for their adaptability in shape and movement, were studied. These studies were translated to a play of lines which formed the bases of the three dimensional shape of the design. The core of the design is a long corridor, which is formed like the lines of the human body. The route has a sloping track going up and down and this track determines the shape of the two big spaces where the main activities will take place.

The tracks starts from the entrances and visitors will be lead through the corridor, in the moving spherical volume of the corridor, to the central space where they can chose which one of the two main spaces they want to go to. The main spaces differ in height, largeness and direction, but have a comparable structure and relate in shape. The differences in shapes of the main spaces give the possibility to use them for different activities. The total shape of the building, as a play of the dominant corridor and the two secondary hierarchic big spaces, portrays an organism in a frozen posture. Almost every structural supports (steel frames) leans over. The design of the leaning frames contributes to the interpretation that the building as a whole is moving or is trying to get loose. The building becomes an organism with more than one center of gravity. This initiates movement. The frames (placed at 2.3 meters from one another) also take care for a direct relation with a bone structure like a spine with ribs.

Corpus Vivera Architectura is a living building, a building that can move and adapts to the use of its visitors. The building can adapt in volume and shape, driven by the activities inside. The facades of the building are made by the translucent implementation of 3D Adaptable Building Skin, so deformations can take place and a play of moving silhouettes and activities relating to the deformations can be seen on the outside. This will make outside viewers curious. The core of the building, the long corridor, will show a moving spherical volume over the facade with silhouettes walking in it. This walking spherical volume is a space which leads its users through the corridor. This all will take care of a mystic play which shows itself like a living being to its by passers.

Details are completely closed on the outside, as known in familiar organisms. Ones inside, the building reveals its secrets and all the details are opened. The visitors will be inspired by the mechanisms inside the building and will be attracted to investigate them. The mechanism, which drives the movements, consists of cables and balloons. It can be watched and followed as an extra attraction next to the chancing activities in the main spaces.

Contact by E-mail

Graduation Project (03/07)

Master Projects:
Human Tissue Inc. (11/05)
Passages (03/05)
Twisted Life (06/04)
Swim Stadium(03/04)
ToyHouse (11/03)

Other Projects:
Relax and Meet (03/07)
Spinning Views (04/06)
Beer Crate Bridge (06/05)

a. Graduation Project

b. 3D Adaptable Building Skin

c. Mechanism Research

d. Corpus Vivera Architectura

e. Impressions C V A

f. Publications

g. Further Reserach